![]() ![]() ![]() To do so, you must choose a game engine that meets Androidĭevelopment requirements. Working with an unmodified game engine is the simplest approach to developingĪndroid games. Use an unmodified game engine (recommended) ![]() Use an unmodified game engine (recommended).To work with a game engine, you can choose from among the following approaches: Game engines usually include an IDE and other tools for configuring features,ĭesigning, developing, compiling, and exporting your game to Android and other Using a game engine lets you focus on gameĬontent and optimization, while easily implementing things like: Integrated development environments (IDEs)Ī game engine is a software framework that includes a set of libraries and.Must decide on before you start developing an Android game. Something more general about how to start and deal with porting a software project of this size is also very welcome, since I don't know nothing about it.There are three basic components of your development environment that you Is anybody experienced about this or something similar and can give some tips how to start with it? As I said, I first need a concept. Of course I know, that basically I have to remove everything that is Visual/Windows specific and replace it with appropriate Android/Linux functions or implement something new if there is nothing corresponding on Android.īut since this project is somewhat huge, I can't just try to compile it with the correct compiler and work through the error messages, this will lead to nowhere, I guess. I tried searching online for some stuff or for some books covering this, but I found nothing. I have absolutely no idea know where to start, also I don't know how to get to a concept for porting it. It is a Visual Studio solution which consists of 28 projects of which most are kind of big.Īnd now I need to develop a concept for porting it to Android, and this is why I'm writing this. I had a few days to get to know the project I will be working with a little. The problem is that I don't know a thing about porting software, since this is not covered in my studies. It is a Visual C/C++ Project which in the end should run on Android using of course the NDK. In my recently started internship (I'm studying computer science), I have to port a somewhat big existing Project to Android. ![]()
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